
The game’s “chemistry engine”, which governs the physical properties of certain objects and how they relate to each other, means that experimentation is allowed and rewarded. If one person wants to kill a monster using a bomb attached to a balloon, fanned in the right direction with a giant leaf, they can. The combination of free will, abundant tools and a robust physical rule set allows you to achieve things in idiosyncratic ways. The system is the story.
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https://www.theguardian.com/technol...intendo-game-design-open-world-player-explore